3D Art

Software Used

My 3D assets are modeled using Blender 2.90, and I use Adobe Photoshop and XD to create textures, later to texture map the 3D model using Blender. I publish all my 3D models to Roblox Studio as scenes and environments.


Immersive maps created for players to explore and traverse along.

Submissions to the annual Roblox Developer Conference Gamejam, hosted by Roblox for its top developers to participate in.

My work has been featured as promotional material for Roblox’s #MondayMotivation and Creator Spotlight 2 campaign.

Scenes and environments made with the intention to experiment and push the limits of Roblox's game engine.